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Introducing SpacetimeDB 1.0

March 4th, 2025 · Tyler Cloutier

Today has been a very long time coming and I'm so excited that we're finally here. I'm incredibly thrilled to finally announce the release of SpacetimeDB 1.0!

What initially started as crude dream to improve the development process for a social media app, and became the inspiration for a completely new way of developing multiplayer games when we began working on our MMORPG, BitCraft Online, has culminated in a production ready, real-time, relational database sync engines for games and multiplayer applications.

SpacetimeDB 1.0 is the product of the collective efforts of some amazingly talented engineers over years to deliver a stable, powerful relational database system, with elegant and easy-to-use APIs implemented in three different programming languages. Multiple teams already run SpacetimeDB in production, and we have been testing it for years as the backend of BitCraft Online.

Our collective dream is to empower tiny teams to build enormous games and applications, and today is a major milestone along that journey.

I can't wait to hear what the community has to say about SpacetimeDB! But more importantly, I can't wait to see what you all build.

Huge thank you to the team for all the work and dedication that went into this release.

If you're looking to deploy SpacetimeDB at your company or startup, give me a shout!