In a couple of weeks, we're heading to one of the world's largest hackathons: Cal Hacks 13.0. It's running October 23rd-25th at the Palace of Fine Arts in San Francisco, organised by students at Berkeley, and they're expecting over 2,000 students and hackers. They'll spend the weekend designing and building, and we'll spend the weekend supporting them, and inevitably building a few side-projects of our own.

CalHacks 13 logo

There are two big reasons we're excited about this. The largest and loudest is that we're headline sponsors along with Anthropic and Annapurna Labs (AWS). Between the three of us - agents, infrastructure and silicon - we're the tripod on which the future of software is going to stand. 😁

The more important one is the future of software that's standing on us: over 2,000 students filled with ideas and possibilities. We sponsored a hackathon at NYC Tech Week a few months back, and MHacks at the University of Michigan a week ago, and we've been consistently stunned by what people are producing. The scope of what's possible in a weekend has exploded in the AI era. We've seen people produce collaborative video editors, music production packages, multiplayer games and more in just two days1. And it's all the more exciting for us that these projects are effortlessly real-time, synchronising users in shared worlds without breaking a sweat.

There will, of course, be prizes galore, including a special prize for the most impressive use of Spacetime. Our CEO Tyler Cloutier will be running a workshop for those who want to get up to speed. And we'll be returning with our favourite e-sport - Scrabblebot - in which players write the fastest, best, cheapest Scrabble player and climb to the top of the league.

Applications have closed, so if you've got a place, come and find us. If you haven't, we'll be live-posting through the weekend. Stay tuned. 😉


Footnotes

  1. Footnote for the cynics(!) Are these projects feature complete? No. But if you've been in the industry for years, it's almost uncomfortable how well-realised they are in only 36 hours. They're shipping things into production that make astonishingly compelling first releases. You could call them MVPs, but I don't think the word 'minimum' applies any more. ↩