Another week, another reason to celebrate 🎉 2.1.0 is here, and it's bringing some long-awaited features alongside a handful of satisfying bug squashes!

This one's been a long time coming. The Rust client SDK can now compile and run in the browser thanks to resolved Wasm compilation issues. If you've been waiting to build browser-based apps with the Rust SDK, your wait is over https://github.com/clockworklabs/SpacetimeDB/pull/4183

Unreal developers, rejoice — both the C++ module bindings and the Unreal SDK have been brought up to speed with SpacetimeDB 2.0's APIs and codegen. Full compatibility, no more workarounds.

There are several bug fixes in this release:

If you experience any new issues with this release either file an issue on GitHub or drop into our Discord — we're always around.

We'll see you again soon for the next release 😉

Full Changelog: https://github.com/clockworklabs/SpacetimeDB/compare/v2.0.5...v2.1.0