Request Details
It would be pretty cool if the SDK could ship a separate Zenject-/Extenject compatible network manager implementation (probably locked behind a symbol like ZENJECT_DEFINED) which would allow for a more natural integration of the SDK into an already zenject-based unity project. The new implementation would be straightforward, removing the singleton logic entirely, replacing Update/OnDestroy with ITickable and IDisposable and swapping instance access here: 1, 2. If there's enough interest, I would be down to write a pull request for this.
Activity
View on GitHub#3055- bfops renamed to "C#/Unity SDK - Zenject/Extenject support for SpacetimeDBNetworkManager" Aug 2, 2025
Hey @FluentCoding! Sorry for the delay. Thank you for submitting this idea. I talked with the team, and we're not sure that we'd have the resources/expertise to keep this maintained internally.
Would you be interested in maintaining it as a separate fork of our repo?
I'm going to close this issue since it hasn't seen movement in a while.

