Get a competitive SpacetimeDB Hangman game running with React and TypeScript.
Prerequisites
- Node.js 18+ installed
- SpacetimeDB CLI installed
Install the SpacetimeDB CLI before continuing.
Create your project
Run the spacetime dev command to create a new project with a TypeScript SpacetimeDB module and React client.
This will start the local SpacetimeDB server, publish your module, generate TypeScript bindings, and start the React development server.
spacetime dev --template hangman-react-ts Open your app
Navigate to http://localhost:5173 to play Hangman.
Every player guesses the same hidden word on a private board. A round lasts 60 seconds, followed by 10 seconds of revealed results and rankings.
Explore the project structure
Your project contains both server and client code.
Edit spacetimedb/src/index.ts to change game rules or the word list. Edit src/App.tsx to change the game interface.
my-spacetime-app/
├── spacetimedb/ # Your SpacetimeDB module
│ └── src/
│ └── index.ts # Game tables, reducers, and round transitions
├── src/ # React frontend
│ ├── App.tsx
│ └── module_bindings/ # Auto-generated types
└── package.json Understand tables and reducers
Open spacetimedb/src/index.ts to see the module code. The template includes public round and result tables, private player progress, and scheduled round transitions. The set_name reducer registers a nickname and guess_letter submits one letter for the current round.
Tables store game state. Reducers are functions that modify data - they are the only way to write to the database.
export const set_name = spacetimedb.reducer(
{ name: t.string() },
(ctx, { name }) => {
const trimmedName = name.trim();
if (trimmedName.length === 0 || trimmedName.length > 20) {
throw new SenderError('Names must be between 1 and 20 characters');
}
const existing = ctx.db.player.identity.find(ctx.sender);
if (existing) {
ctx.db.player.identity.update({ ...existing, name: trimmedName });
} else {
ctx.db.player.insert({ identity: ctx.sender, name: trimmedName });
}
}
);
export const guess_letter = spacetimedb.reducer(
{ letter: t.string() },
(ctx, { letter }) => {
const guess = letter.trim().toUpperCase();
if (!/^[A-Z]$/.test(guess)) {
throw new SenderError('Guess one letter from A to Z');
}
// Update this player's private progress for the active round.
}
); Test with the CLI
Open a new terminal and navigate to your project directory. Then use the SpacetimeDB CLI to join a round, guess letters, and inspect your state.
cd my-spacetime-app
# Pick a nickname before guessing
spacetime call set_name '"Ada"'
# Guess one letter
spacetime call guess_letter '"A"'
# Inspect the active public round and your private board view
spacetime sql "SELECT * FROM current_round"
spacetime sql "SELECT * FROM my_progress" Understand round state and privacy
The module runs one shared competitive round at a time:
current_roundpublishes the timer, difficulty, and word length. It reveals the answer only during results.my_progressexposes each player only to their own masked word and guesses during an active round.round_resultpublishes the completed round standings once the timer ends.transition_timerschedules the results phase and the start of the next round.
Customize the game
The built-in word list and round durations are at the top of spacetimedb/src/index.ts. Add words, adjust difficulty labels, or change the active and results durations there.
The React UI in src/App.tsx includes the gallows drawing, masked-word board, keyboard, timer, nickname form, and standings panel. Edit those components and src/App.css to change how the game looks and plays.
Next steps
- Read the TypeScript SDK Reference for detailed API docs
- See the Chat App Tutorial for another complete React example

