C++ Quickstart
Get a SpacetimeDB C++ app running in under 5 minutes.
Prerequisites
- SpacetimeDB CLI installed
- Emscripten SDK 4.0.21+ installed
- CMake 3.20+ and a make/ninja backend
- C++20 toolchain (host) — build targets WASM via Emscripten
After installing the SDK, run the appropriate emsdk_env script (PowerShell or Bash) so emcc and the CMake toolchain file are available on PATH.
Use the official SDK (see Emscripten downloads) and activate the environment so emcc and the CMake toolchain file are on PATH. We recommend Emscripten 4.0.21+.
# From your emsdk directory (after downloading/cloning)
# Windows PowerShell
./emsdk install 4.0.21
./emsdk activate 4.0.21
./emsdk_env.ps1
# macOS/Linux
./emsdk install 4.0.21
./emsdk activate 4.0.21
source ./emsdk_env.shNeed manual control? You can still drive CMake+emcc directly (see spacetimedb/CMakeLists.txt), but the recommended path is spacetime build/spacetime dev.
spacetime dev --template basic-cppServer code lives in the spacetimedb folder; the template uses CMake and the SpacetimeDB C++ SDK.
my-spacetime-app/
├── spacetimedb/ # Your C++ module
│ ├── CMakeLists.txt
│ └── src/
│ └── lib.cpp # Server-side logic
└── client/ # Client bindings (generated by spacetime dev)
The template includes a Person table and two reducers: add to insert, say_hello to iterate and log.
#include "spacetimedb.h"
using namespace SpacetimeDB;
struct Person { std::string name; };
SPACETIMEDB_STRUCT(Person, name)
SPACETIMEDB_TABLE(Person, person, Public)
SPACETIMEDB_REDUCER(add, ReducerContext ctx, std::string name) {
ctx.db[person].insert(Person{name});
return Ok();
}
SPACETIMEDB_REDUCER(say_hello, ReducerContext ctx) {
for (const auto& person : ctx.db[person]) {
LOG_INFO("Hello, " + person.name + "!");
}
LOG_INFO("Hello, World!");
return Ok();
}Open a new terminal and navigate to your project directory. Then call reducers and inspect data right from the CLI.
cd my-spacetime-app
# Insert a person
spacetime call add Alice
# Query the person table
spacetime sql "SELECT * FROM person"
# Call say_hello to greet everyone
spacetime call say_hello
# View the module logs
spacetime logsNotes
- To use a local SDK clone instead of the fetched archive, set
SPACETIMEDB_CPP_SDK_DIRbefore runningspacetime dev/spacetime build. - The template builds to WebAssembly with exceptions disabled (
-fno-exceptions). - If
emccis not found, re-run the appropriateemsdk_envscript to populate environment variables.